Thud! by Terry Pratchett

Thud!

The Discworld is very much like our own - if our own were to consist of a flat planet balanced on the back of four elephants which stand on the back of a giant turtle, that is . . .

'Beating people up in little rooms . . . he knew where that led. And if you did it for a good reason, you'd do it for a bad one. You couldn't say 'we;re the good guys' and do bad-guy things.'

Koom Valley, the ancient battle where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls, was a long time ago.

But if he doesn't solve the murder of just one dwarf, 
Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office.

With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is 
following him.

Oh . . . and at six o'clock every day, without fail, with no excuses, he must go home to read 'Where's My Cow?', with all the right farmyard noises, to his little boy.

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